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3 Pokemon Titles That Didn't Get the Love They Warranted

In the wake of a glimpse of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise is about as popular video games in existence. Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing pandemonium around card prices guarantees near-daily Pokemon headlines. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games go viral annually.

Yet in spite of that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These represent titles that didn't get their fair shake, or were buried by the excitement of the mainline series. They're Pokémon games stuck on ill-fated platforms or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?

Pokémon Ranch: The Relaxed Precursor

An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them focus on the ordinary aspects that would come with living with a companion. Sure, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to observe your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so remarkable, a live stream dedicated to broadcasting the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Did you know that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Silly Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


With dozens of mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

About the author

Lindsay Jenkins

A seasoned software engineer and tech writer with over a decade of experience in AI and cloud computing, passionate about simplifying complex tech concepts.

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